Infamous Online Game

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Infamous
Developer(s)Sucker Punch Productions
Publisher(s)Sony Computer Entertainment
Director(s)Nate Fox[1]
SeriesInfamous
Platform(s)PlayStation 3
Release
  • NA: May 26, 2009[3]
  • EU: May 29, 2009[2]
  • AU: June 4, 2009[4]
Genre(s)Action-adventure
Mode(s)Single-player
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Get inFAMOUS, Action game for PS3 console from the official PlayStation® website. Know more about inFAMOUS Game. Directed by Nate Fox. With Troy Baker, Travis Willingham, Laura Bailey, Karen Austin. Infamous Second Son is the story of young Delsin Rowe who interacts with a ' bio terrorist ' and gains his powers and is treated like a freak and outcast by society. Infamous game is a video series game of adventure, suspense and action. It is a single player game of play-station 3 console. Developed by Sucker Punch Productions, published by Sony Computer Entertainment. Game Features: Be a Hero: Take on the role of Cole, an everyday guy and urban explorer, who develops a wide range of electricity-based powers. Learn how to adapt to Cole's evolving powers in an attempt to save Empire City and its people. Infamous is the first game in the series, released in 2009 to rave reviews by the gaming press. Set in 2009, The game explains the origins of Cole MacGrath, a bike courier, who gained his electrical-based superpowers after surviving a large explosion in Empire City caused by the package he was carrying containing the Ray Sphere.

Infamous (stylized as inFAMOUS) is an action-adventurevideo game developed by Sucker Punch Productions and published by Sony Computer Entertainment for PlayStation 3. The game was released in May 2009. In Infamous, the player controls the protagonist Cole MacGrath, a bike messenger caught in the center of an explosion that devastates several city blocks of the fictional Empire City. The explosion sends the city into chaos while Cole finds himself with new electricity-based super powers. Though the game's story follows Cole using his new abilities to restore some semblance of order to Empire City, the player is given several opportunities to use these powers for good or evil purposes in the game's Karma system. These choices ultimately affect character growth, the reaction of the City's populace towards Cole, and finer elements of gameplay and the story.

Sucker Punch developed Infamous as a change of pace from their earlier Sly Cooper series of stealth-based games, but using a similar comic book-inspired origin story to help the player become more connected with Cole. The game's pacing in the introduction of new super powers and ease of movement about the city by unconventional means were critical factors during development. The desolate urban atmosphere was inspired by comics such as DMZ and Batman: No Man's Land. Amon Tobin was among the artists that helped to compile its soundtrack, which aimed to reflect the environment.

The game was well received by the gaming press. It was praised for many of its elements, including the implementation of Cole's powers and climbing ability, and the game's mission structure. Reviewers commented on the repetitive nature of combat and enemies, limitations of the Karma system, and technical aspects in the graphical display. Infamous was compared to and contrasted with Prototype, a video game released the following month which had many elements similar to Infamous. The game was offered by Sony as a free download as part of their 'Welcome Back' program, after the 2011 PlayStation Network outage. The game was followed by a sequel, Infamous 2 in June 2011.

  • 2Plot
  • 3Development and release

Gameplay[edit]

The player can use Cole to extract electricity from nearby power sources for later use.

Infamous is an action-adventure game set in an open world environment and played from a third-person perspective where the player controls Cole and primarily interacts with the world of Empire City through Cole's newly gained electricity-based powers; these are used for movement, offense and defense in combat, and either for better or worse in dealing with the citizens of Empire City. In order for Cole to use his powers, he must have stored electrical power, represented by a node meter on the player's heads up display (HUD). The player can recharge Cole by draining electricity from powered sources or from living beings; recharging also restores Cole's health, which is indicated by blood splattering onto the screen. The more damage that Cole takes, the more blood that covers the screen. When Cole's health is at a critical level, the screen will turn black and white, and if Cole takes a little bit more damage while the screen is black and white, a heartbeat will be heard and will get slower and slower as Cole takes more damage, until it is beating dangerously slow. At this point, further damage to Cole will kill him. If the player stays out of battle long enough, Cole's health will regenerate over time. The game features seventeen different electrical powers, ranging from simple bolts that do not consume Cole's energy to wide-field lightning storms that drain most of Cole's energy.[5] The player can use such powers, giving the player options in certain situations. For example, the player may fire at a generator near foes to cause it to explode and cripple his opponents, then restrain them or fire at the body to kill the enemy.

Due to being vivified electricity, Cole is unable to use vehicles, take up weapons, or swim. Cole easily climbs buildings and other structures and can fall a great height without taking damage. Many powers are acquired over the course of the game; once acquired the player can use experience points, awarded for specific actions, stunts and missions, to increase the power's effectiveness. The growth of these powers is affected by Cole's current Karma level. Starting in a neutral position, it ranges from Guardian to Champion to Hero on the Good side, and from Thug to Outlaw to Infamous on the Evil side. Certain actions, such as stopping to help injured citizens or draining their health to restore Cole's, will affect the Karma level in either direction.[5] Normal story missions may also alter the Karma level. During the game the player will encounter Karma Moments, when the action pauses and the player is told, through a monologue by Cole, of two actions that can be taken, always a good and bad option. For example, one scenario the player is presented with is to either pull a valve and get a spray of tar in his face (Good), or force a civilian to do it for him (Evil). There are also a number of paired Good/Evil side missions in the game; completing one will lock out the other mission but will reward the player with a large amount of Karma towards their selected Karma goal. Completion of these missions helps gain access to unique super powers based on the Karma level. The player is not locked into choosing either Karma path, and may opt to play towards one extreme and later switch to the other mid-game.[5] Doing so will lock out any purchased power(s) in the original chosen Karma sector. In addition to altering Cole's appearance and certain aspects of the game's story,[6] Karma also influences the behavior of the citizens of Empire City, they will come to help Cole in battle if his Karma is Good, but will turn on Cole and throw rocks at him if he has Bad Karma.

Empire City is built on three islands, and the player must work through main story missions on each island before being able to access the next one, though future missions may require the player to return to an earlier island. Each island is divided into a number of sectors, at the start of the game controlled by three different gangs, the Neon District being controlled by Sasha and her Reaper Gang, the Warren District being controlled by Alden and the Dust Men Gang, and the Historic District being controlled by Kessler and the First Sons. The player can undertake a side mission in each sector, once certain main story requirements have been met, to free that sector from gang control, reducing or eliminating the presence of the gang in that sector. Other side missions may also unlock medical stations where Cole will re-awaken should he die. Though Cole must travel on foot he eventually gains powers that allow him to grind along power cables and powered, elevated train rails and to hover for a short time. Scattered around the city are hundreds of 'Blast Shards' which Cole can collect to increase the amount of electricity he can store. There are 32 'Dead Drop' satellite transmitters that help to reveal more of the back-story in the game, all being narrated by John White, or being recordings of Kessler and his experiments.

Plot[edit]

A cutscene from Infamous, showing Cole discovering his new powers with his girlfriend Trish. The game uses comic book style cut scenes (similar to ones used in the Sly Cooper series) to extend the superhero motif further.

Setting[edit]

InFamous is set in Empire City, a fictional metropolis based on New York City, consisting of the Neon District, where most of Empire City's businesses are concentrated, the Warren, a slum dependent on international shipping activity, and the Historic District, the location of the city government. Each district has an elevated train system and a separate power grid. The premise of the game is built around the partial destruction of the Historic District by a mysterious explosion, followed by a viral epidemic that forces federal authorities to seal the only bridge leading to the mainland. A rise in violent crime overwhelms the police, resulting in societal collapse.

Characters[edit]

The protagonist is Cole MacGrath (Jason Cottle), a courier who is accused of triggering the explosion, which leaves him with the ability to absorb and project electricity. His closest friend, Zeke Jedediah Dunbar (Caleb Moody), allows Cole to hide on his rooftop, despite his envy of the former's powers. Trish Dailey (October Moore), Cole's girlfriend, abandons him out of anger over the death of her sister Amy, while most of Empire City's residents view him as a terrorist. While attempting to escape the city with Zeke, Cole is contacted by FBI agent Moya Jones (Kimberli Colbourne), who offers to clear his name if he helps her find her husband, fellow agent John White (Phil LaMarr). White vanished while investigating a group known as the First Sons, who are believed to be responsible for orchestrating the explosion.

While working to restore order in the Neon District, Cole encounters Sasha (Jessica Straus), a former member of the First Sons, who like Cole is a 'Conduit', an individual given powers by the First Sons. Using her ability to control the minds of others via a tar-like substance, she has formed a gang known as the Reapers. Meanwhile, the Warren has been overrun by the Dust Men, an army of homeless militants led by Alden Tate (also Jason Cottle), the original leader of the First Sons, who possesses telekinesis. Kessler (Sam A. Mowry), the true antagonist of the game, is a shadowy figure who controls the First Sons and who takes an obsessive interest in Cole and his powers.

Story[edit]

While the basic story of InFamous remains unchanged whether the player opts for the 'Good' or 'Evil' karma path, there are some story elements that change depending on Cole's choices.

While making a delivery in the Historic District, Cole is instructed to open the package. In doing so, he activates a device known as the Ray Sphere, leveling six city blocks and nearly killing him. Rescued by Zeke and Trish, he teaches himself to control his emerging powers. After using them in public to fight off a Reaper attack, the locals turn against Cole after he is accused of triggering the explosion, forcing him into hiding. He and Zeke engineer an assault on the sealed bridge, only to be ambushed by government forces. Separated from his friend, Cole meets Moya, who persuades him to return and find John. With her help, Cole restores the district's power supply, earning the attention of Sasha, who lures him into her underground lair. Cole defeats her, but she is abducted by the Sons before he can make her talk. Trapped in the Warren, Cole assists what remains of the police in battling the Dust Men. Alden is arrested and imprisoned, but Zeke's incompetence in guarding him allows the Dust Men to free him and massacre most of the officers. With Alden planning to reactivate the Sphere, the two patch things up and confront him, with Zeke ending up in possession of the Sphere. Giving in to his temptations, Zeke deserts Cole and takes the Sphere to Kessler.

With Alden on a murderous rampage towards the Historic District, Cole defeats him once and for all in a bridge battle. Before jumping in the water, Alden reveals that Kessler exiled him from the First Sons. White, who turns out to be an NSA agent with no connection to Moya, reaches out to Cole and explains that the Ray Sphere is designed to consume bio-energy from thousands of lives and transfer it to a single user, making them a Conduit. During their search for the Sphere, Kessler publicly challenges Cole to stop a series of bombings across the district, ending with him being forced to choose between saving Trish or her colleagues. Regardless of which choice he makes, Cole fails to keep Trish from dying. Determined to punish Kessler, Cole tracks the Sphere to a remote pier, where he must decide whether to destroy it or use it to become even more powerful. Regardless, the Sphere releases the last of its energy, killing John before disappearing into a vortex.

Infamous Online Game

Kessler then invites Cole to join him for a final fight in the same location where the game began. Displaying similar, if not superior, powers to the latter, Kessler comes close to killing him, only to be foiled by Zeke. Mortally wounded by a massive energy discharge, Kessler uses his last bit of strength to transmit a message into Cole's brain. In a final twist, Kessler is revealed to be Cole from the future of an alternate timeline. While raising a family with Trish, Future Cole failed to prevent the Beast, a malevolent entity, from destroying humanity. Despite their attempts to flee, the Beast tracked down and killed Trish and her children. Sending himself back in time Future Cole, adopting the name 'Kessler', seized control of the First Sons, using their resources to prepare his past self for the future to come. Cole denounces Kessler's memory, but recognizes that his actions have given his life a new purpose.

Based on what rank Cole holds at the end of InFamous, two endings are possible. If Cole defeats Kessler as a Hero, he restores peace to Empire City and is hailed as a savior. Nevertheless, his estrangement from Zeke and Moya, coupled with the responsibilities of heroism, lead him to realize that he will always be alone. If Cole is Infamous, he allows Empire City to slip further into chaos, and disregards Kessler's warning about the Beast, believing himself to be the strongest being to ever exist.

Development and release[edit]

Infamous was developed by Sucker Punch Productions, with a team of 60 people working for about three years.[7] Though they could have opted to request the necessary funds from Sony to increase the team size and finish the game in two years, producer Brian Fleming noted that Sucker Punch's iteration-based development approach worked better with a smaller team size.[7]

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Infamous came during the end of the development for Sly 3: Honor Among Thieves as the team began to look towards their next game. After spending the last six years on the same stealth game genre with the Sly Cooper games, they wanted to make something that was more 'brazen and loud.'[8] However, as fans of the 'comic book' motif, they decided to develop it in the direction of a superhero game,[8] working with the idea of an origin story that would allow the player to experience the growth of the character.[9] Fleming stated that with the slower development time, they knew they needed to develop the game for the PlayStation 3 and that the work needed to complement their previous game, akin to how Shigeru Miyamoto's The Legend of Zelda series contrasted his earlier Mario series.[7] They also sought a project that would allow them to become familiar with the new PlayStation 3 hardware but had enough commonalities to allow them to bring their previous work on the Sly Cooper series forward.[7]

Director Nate Fox stated that much of the inspiration of the superhero story came from two DC Comics series, DMZ and Batman: No Man's Land. Both center on a city after a large disaster. The series also inspired the crafting of the game's grim take on the superhero genre.[8] Fox further stated that the film Batman Begins was an inspiration for the game.[10] However, any correlation to DC Comics' Static Shock was unintentional.[8] Fox considered his own personal involvement in the Seattle WTO riots of 1999 as influencing the reflection of 'spending time in a lawless place' within the game.[10]Grand Theft Auto III was also stated as an influence, in that the team could easily see themselves as superheroes in the open world of Liberty City; similarly, Spider-Man 2 was used as a model to demonstrate what it would be like to move about the city and answer random requests for help alongside regular missions.[8] They had toyed around with a version of the game that they compared to a superhero version of Animal Crossing, and alongside superhero work, the hero would have an alter-ego of property developer to meet the citizens' more common needs, but dropped this and focused solely on superhero activities after about six months of work.[11] The character of Cole was created to be a 'kind of an everyman' so that players could then 'get into the headspace of what it would be like to be a real human being who has been granted these exceptional abilities'.[5] The team also avoided giving Cole an alter-ego or outfitting him with a costume as it would not have reasonably fit in with the character or the game's story.[8]

The story and cut scene animations were created in-house.[7][9] The plot was originally written by Fox, who had also written most of the Sly Cooper stories, and reviewed by Fleming. As they continued to develop the game, they rewrote pieces of the story to reflect changes in the game, making sure that the story remained enjoyable. As the game became more complex, they brought in Bill Harms, a published comic book author, who had previously written for Supreme Commander and other video games.[12][13] Harms assisted with the story and in-game dialog in addition to marketing materials.[7] Fleming noted that the second half of the story underwent significant changes in the last nine months of development; for example, when voice actor Caleb Moody voiced the lines for Zeke, he ad libbed additional lines that the team found to be enjoyable, and they reworked the story to incorporate them.[7] The cut scenes were created in a similar format to the comics that the game was influenced by, and used to further extend the atmosphere of the superhero motif.[14] The cut scenes were created by taking 2D art created in Corel Painter and Adobe Photoshop and placing them into artificial 3D stages built in Adobe After Effects to create a pseudo-3D effect that allowed them to play with camera placement and effects, and addition of organic elements such as dust clouds and ink spots.[15]

Darren Bridges, a developer for Sucker Punch, noted that they wanted to make Infamous about 'becoming a modern-day superhero', stressing the word 'becoming' as the key motivator to show the growth of Cole from a simple bike messenger to someone with god-like powers.[16] This led to instilling a 'sense of progress' and growth of the character in all aspects of the game including the story, the progression of the player's powers, and the variation and difficulty in the enemies that the player faced.[16] The team initially brainstormed on what powers that the lead character had, but selected electricity-based powers for two primary reasons. First, the power translated well to a video game context, as it would be easy to conceptualize the aspects of electrical-based powers in terms of video game concepts such as ranged combat.[10][16] Secondly, electrical-based powers could then be tied to the city that the player would explore, requiring the player to use the city's electricity as fuel, and thus developing a 'real relationship with the city'.[16]

Initially, the game was more free-form, allowing players to purchase new powers at any point during the game, but the developers found it difficult to create a challenging game on that basis, particularly as they could not design missions calling for specific powers that the player may not have at that time. This evolved into the scheme of presenting new powers to the player over the course of the game, with the developers created guiding rules for which powers were ultimately included in the game and when: the power had to be useful and add something unique to the game, the player would need a chance to use that power immediately after they got it, and the power would need to be enjoyable to use. The team employed frequent reviews of when these powers were introduced to the player as other gameplay elements were added to the game.[16] Not all powers were necessarily offensive; the 'postcognition' power, allowing the player to see the psychic echo of a dead person of where they were before their death, was added as the team found there was an element of fun in tracking the echo through the crowded city.[10] Some powers were cut from the game. One power, gained through the Evil karma path, was called 'Minionize', and would have allowed Cole to control the minds of civilians and force them to join him in battle. Although the power was 'decidedly evil and very fun to watch', the team felt it wasn't useful to the game, though they managed to retain a hint of it in one of the Evil side missions.[16] Though the team had tested each of the core missions individually with the powers that the player would have based on the game's storyboard, they found that play-testers, who played the missions back-to-back, found the game lacked a variety of combat situations. The developers revisited all the combat scenarios from this feedback to alter the combat layouts as well as adding new enemies, a step that Bridges believes the game 'benefited greatly' from.[16] The ability to use Cole's electrical powers to ride along Empire City's elevated train rails was a last-minute addition during the last month of development based on a play-tester's suggestion.[17]

Empire City was designed to marry with Cole's new-found superpowers. The city was built with a 'crime ecosystem', where petty crimes or calls for help were always occurring outside of the main story, requiring the player to decide to stop to help or not to resolve them.[10] A portion of the team was devoted to implementing the behavior of the citizens of the city and how that behavior would change as the state of the city altered due to the player's actions.[18] Climbing buildings was considered to be an important aspect of the game, both as part of the superhero motif and because it was considered 'fun to do', and Sucker Punch set out to make the whole city climbable.[10] Many details of every building have been modeled to allow the player to climb the buildings, 'down to the last window frame, lighting sconce and storefront',[9][18] however, Fox noted that getting the climbing system 'just right' was the most challenging aspect of development.[10] One employee was dedicated to making sure the entire city was climbable.[9] Fleming noted that during Infamous's development, both Crackdown and Assassin's Creed, two games with alternative takes on the climbing aspect, were released; the team felt that each of the games' climbing systems had their own strengths and weaknesses.[7] To reflect the nature of change of the city as the player interacts with it—either restoring power or taking it away—the developers created a 'deferred shading' rendering engine that would render the effects of moving and damaged light sources.[18]

The Karma system in the game came about as a result of the team wanting to include the 'judicious use of power' within the game. Fox commented that they wanted to lead the player along a path of doing the harder tasks believing that these actions were the right things to do. However, without the contrast of 'evil' tasks that were simpler to complete, there would be no means of motivating the player to be a 'selfless hero'.[8] The team wanted to encourage players to think about the results of not only large decisions—Karma moments in the game where Cole thinks of which option to select—but also every moment-to-moment action, such as considering the presence of civilians in the area around a battle.[8] They arranged for the first major use of Cole's powers to turn the city's inhabitants against him, to encourage players to consider both sides. In this mission, Cole is given the option to keep a drop-supply of food for himself or to give it to the people; they found that most players would give it to the people, but very shortly after this event, the population turns against Cole due to evidence linking him to the explosion, forcing the player to run or to attack them.[8] Fox compared the Karma dichotomy to the differences in styles of Batman versus the Punisher; the former using precision attacks to avoid harming innocents while the latter would hurt anything in his path to complete his goal.[9] To that end, they designed the powers in the game to reflect this nature; powers acquired with Good Karma would be more precise while Evil Karma powers were more destructive.[9]

Downloadable content[edit]

Infamous Online Game

On December 10, 2010, the 'Gigawatt Blade' which had previously been available only as a preorder incentive - was made available on the North American PlayStation Store as a free download. It was released in Europe on January 25, 2010. In the downloadable version of the game, they are packaged in. The Gigawatt Blade allows players to deal heavy amounts of damage with a melee attack. The shape and the color of the blade depends on your Karma, blue being good and red being evil (red and black if the Ray Sphere is activated). Once activated, you can use it on an enemy for one hit, usually killing them instantly. It has 3 upgrades that are available in the Powers Store in the game, that can be spent using XP, each upgrade increasing the damage dealt.

Marketing[edit]

In March 2009, Sony Computer Entertainment America released a trailer titled 'The Beauty of Powers', which was later released on the PlayStation Store. Early copies of Infamous included a multiplayer beta voucher for the then upcoming Uncharted 2: Among Thieves.[19] The beta started on June 3.[20] Anyone who preordered Infamous from GameStop received an exclusive code for the Gigawatt Blades Power, and those who preordered from Amazon.com received a special Reaper costume for PlayStation Home, while those who downloaded the Infamous demo from the PlayStation Store and beat it received a Cole costume for PlayStation Home on June 18, 2009. Pre-orders from GameCrazy and Best Buy stores came with an early demo released on May 7. Redeem codes were sent via email to several Oceanic PlayStation Network users on May 14. The demo, which includes four missions, was made available to everyone else on 21 May.[21]Infamous was released May 26, 2009 in the United States.[3] It was released May 29, 2009 in Europe[2] and on June 4, 2009 for Australia and New Zealand.

In July 2009, Sucker Punch Productions released an Infamous themed space in the PlayStation 3's online community-based service, PlayStation Home.[22] This space is modeled after and called the 'Abandoned Docks of Empire City', and includes a mini-game based on zapping Reapers with leaderboard tracking and clothing reward items, and a graffiti wall that allows players to create their own graffiti. The Infamous Home space is the first to broadcast media from the game's developer.[22] Outso developed the Infamous Game Space for Sucker Punch Productions.[23]

Two Sackboy outfits for LittleBigPlanet, representing both the good and evil Cole, are available as an expansion pack for that game.[24] Good and Evil version of Cole and Zeke appear as downloadable content for the multiplayer mode of Uncharted 2: Among Thieves.[25] Cole appears as a guest character for the PlayStation Vita and PlayStation 3 version of Street Fighter X Tekken.[26] Good and Evil Cole appear as playable characters in the PlayStation 3 title PlayStation All-Stars Battle Royale.

Infamous – along with Infamous 2 and Infamous: Festival of Blood – was released on August 28, 2012 as part of the Infamous Collection under Sony's line of PlayStation Collections for the PlayStation 3.[27]

In 2012, Sony Computer Entertainment America released the Infamous Collection to be bundled with a 250 GB PlayStation 3, Uncharted: Drake's Fortune, Uncharted 2: Among Thieves, a PlayStation Plus 30-day free trial, and the entirety of the Infamous 2 DLC.

Audio[edit]

'Stampton Bridge' by Amon Tobin uses a number of the unconventional urban sounds that were employed throughout the soundtrack
Problems playing this file? See media help.

The soundtrack is composed by the electronic musician Amon Tobin, composers James Dooley and Mel Wesson, and electric cellist Martin Tillman, under the direction of Sony's music manager, Jonathan Mayer.[28] Tobin was specifically brought on board due to his recent trend of blurring the lines between music and sound design as exhibited in his then-recent album, Foley Room.[28] Instead of using traditional instruments, the team sought to use sounds that results from objects that would be found in an urban environment and using such objects in combination with other instruments used in non-traditional manners; for example, bungee cords were strung alongside a bass drum and strummed, and wire brushes were hit against a suspended tuba.[28][29] The music was divided between Tobin, who worked on the in-game music, and Dooley who worked on the music for the cinematics; the two worked together to make sure common musical themes were present in both aspects.[28] Tillman was brought in late to the process to add the cello sounds, but the group was so impressed with his work that they remixed already-completed pieces to incorporate his contribution further.[28]Manchester music group, Working for a Nuclear Free City were commissioned by Sony to produce a song for the game. The song was penned 'Silent Melody' and was used in one of the game's promotional trailers.[30] The soundtrack was released for digital download from the iTunes Store in May 2009.[31]

Track listing
No.TitleMusicLength
1.'Rabble Rouser'Amon Tobin3:15
2.'Stampton Bridge'Amon Tobin4:16
3.'Meet the Reapers'Amon Tobin & James Dooley4:05
4.'The First Sons'James Dooley2:04
5.'Alden Strikes'Amon Tobin & James Dooley3:12
6.'The Escape'James Dooley & Mel Wesson3:02
7.'Dinner with Sasha'James Dooley2:31
8.'The Courier'Amon Tobin4:17
9.'Secrets Revealed'JD Mayer & Martin Tillman2:38
10.'Rampage'James Dooley2:11
11.'Tent City'JD Mayer & Martin Tillman2:47
12.'Hunt for the Ray Sphere'Amon Tobin2:55
13.'End of the Road'James Dooley3:32
14.'Anything for Trish'Amon Tobin & Martin Tillman4:16
15.'Stranded'Amon Tobin4:03
16.'Mysterious Signals'JD Mayer3:00
17.'The Truth'James Dooley & Mel Wesson2:50
18.'Genesis'Amon Tobin & James Dooley4:11
19.'Pleasant Empire'James Dooley2:09
20.'Silent Melody'Working for a Nuclear Free City3:59
21.'The Rescue'Amon Tobin2:46
22.'The Price'James Dooley2:43
23.'No Protection'JD Mayer & Martin Tillman3:15

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings86.17%[32]
Metacritic85/100[33]
Review scores
PublicationScore
1UP.comA−[34]
Edge7/10[35]
Eurogamer7/10[36]
Game Informer9/10[37]
GameSpot9.0/10[38]
Giant Bomb[39]
IGN9.2/10[40]
X-Play[41]
Awards
PublicationAward
IGNBest Script
Golden Game AwardsOverall Game of the Year and Best Acting
EurogamerBest Action/Adventure Game
PixlBitStudio of the Year

The game was overall well received by game critics. Greg Miller of IGN considered the title to be 'one of the best PlayStation 3 games to date'.[40] Core to the game's success, according to reviewers, were the basic mechanics of the game. Giant Bomb's Brad Shoemaker considered that Sucker Punch had 'nailed the basic gameplay elements', tying all the various aspects of the game together.[39] The mixture of Cole's powers with the Karma elements of the game were also praised. The powers and Karma system were seen to bring difficult choices to how the player approach battles.[40] Both sides of the Karma system were considered to be fun to play.[39] The mission structure was considered a strong asset of the game. According to X-Play's Matt Kiel, the missions forced the player to consider the full extent of Cole's powers through their difficulty but provided 'generous' checkpoints to prevent too much frustration with the game.[41] Reviewers cited the variation in side missions and how they related to the main story as positive aspects of the game.[36]

The presentation of Empire City was also considered to be a significant factor of the success of the game. The climbing and grabbing aspect was considered well done and avoided a 'frustration-fest' that other games with precision jumping generally bring about, according to Miller.[40] However, some reviewers noted that Cole's climbing ability was too touchy, with the character grabbing onto ledges too greedily, making it difficult to fine-tune jumps.[41] In combination with Cole's other powers, Miller cited the game as having the 'most original city-traversal mechanics' for an open-world game.[40] The behavior of the city's population and how that was affected by the player's choice in Karma was also seen as a positive, and as a constant reminder of the game's setting.[40][41] The game's story, particularly in the second half of the game, was considered to be strong, enhanced by presentation of the cut-scenes.[36][40] However, the quality of these scenes was seen to negatively highlight the poor animation used for in-game generated cut-scenes and the quality of the voice work; Miller considered Cole's voice to be too gravelly for the character.[40]

The initial hours of the game, before the player started to acquire some of the more potent powers, were considered to be difficult and may be off-putting to some.[36][39] Tom Bramwell of Eurogamer noted the remainder of the game continues to have some difficult sections, such as sections where the player must defend a moving target against a large number of foes, and considered these to be 'repetitive and overlong'.[36] Bramwell further commented that the electrical powers in the game are simply electricity-based reimaginings of standard video game weapon archetypes, such as shotguns and sniper rifles, and, with this awareness, leaves the difficulty of the game up to the enemy placement during encounters.[36] The game is also considered to be rough around the edges in technical execution, with the lack of anti-aliasing and occasional 'pop-in' rendering, as well as drops in frame rates when there was a significant amount of action on the screen.[34][38][40]

Infamous was released a few weeks before Radical Entertainment's Prototype, a game with many similar concepts including a character finding himself with super powers, a large open-world environment that can be traveled by climbing up buildings and gliding about the city, and several other comparisons.[36][42] This led many game critics to compare and contrast the games.[43][44][45] In his sarcastic Zero Punctuation review of Prototype, Ben 'Yahtzee' Croshaw (who had initially praised Infamous as 'huge, creative and fun,') compared the two games point for point, and determined that he could not tell which was the better game, and challenged the respective studios to 'produce the best image of the rival game's main character wearing a women's bra' as a tiebreaker.[46] To his surprise, both development teams rose to the challenge, producing said images, and forcing Croshaw to call it a near-tie, edging out in favor of Infamous, though still noted that, like their games, both images created independently were nearly equal in the assets that they included.[47][48] This rivalry highlighted the advantages and disadvantages of exclusivity over a multiplatform release. Gaming analysts Jesse Divnich had this to say 'Due to near identical game play and quality scores, the Infamous vs. Prototype case study presents interesting data to publishers when considering the sales bump a title could receive by choosing exclusivity over a multiplatform release.'[49]

Infamous was released at the end of May, and the game sold 175,900 copies in the United States on its opening week, recorded in May 2009 sales according to the NPD Group,[50] and sold 192,700 copies in the United States over the month of June 2009, the 10th highest-selling game that month.[51] In June 2010, Game Informer stated Infamous sold nearly two million copies.[52] IGN awarded Infamous Best Story, and Game of the Year and Best Acting at the 2009 Golden Game Awards. Infamous was also nominated for four other Golden Game Awards, including Best PlayStation 3 Game, Best Graphics, Best Independent Game, and Studio of the Year.

On September 4, 2010, Infamous was ranked fifth in 'The Top 25 PlayStation 3 Games' of IGN, stating that 'when Infamous was released on PlayStation 3 in the spring of 2009, it quickly became clear that this was unlike any sandbox game anyone had ever played'.[53]

References[edit]

  1. ^'Sucker Punch Productions team'. Sucker Punch Productions. 2005. Archived from the original on 2008-01-18. Retrieved 2009-04-25.
  2. ^ ab'inFamous heading to UK on May 29th'. mcvuk.com. 2009-04-27. Retrieved 2009-04-27.
  3. ^ abMiller, Greg (2009-03-13). 'inFamous Coming Soon(er)'. IGN. Retrieved 2009-03-13.
  4. ^'PlayStation Games & Media- inFamous'. NZ.PlayStation.com. 2009. Retrieved 2009-05-13.
  5. ^ abcd'inFamous: Something Stirring'. Game Informer. GameStop: 40–49. July 2008.
  6. ^G4tv. 'On Location: The Making of Infamous'. X-Play. p. 1. Retrieved 2009-05-14.
  7. ^ abcdefghKelly, Kevin (2009-03-25). 'GDC09: An inFamous interview with Sucker Punch's Brian Fleming'. Joystiq. Retrieved 2009-06-26.
  8. ^ abcdefghiMcElroy, Griffin (2009-06-09). 'Interview: Sucker Punch's Nate Fox on inFamous and inSpiration'. Joystiq. Retrieved 2009-06-26.
  9. ^ abcdefRobinson, Martin (2008-09-08). 'Infamous Interview'. IGN. Retrieved 2009-06-26.
  10. ^ abcdefgNguyen, Thierry (2008-12-02). 'Infamous (PS3) - Preview'. 1UP.com. Archived from the original on 2012-07-20. Retrieved 2009-06-26.
  11. ^McCarthy, Caty (September 25, 2017). 'Sucker Punch's Infamous Got Its Start as a 'Superhero Version of Animal Crossing''. Eurogamer. Retrieved September 25, 2017.
  12. ^Goldstein, Hilary (2006-08-11). 'Previewing the Impaler'. IGN. Retrieved 2009-06-26.
  13. ^Sefton, Jamie (2008-04-14). 'The Supreme Commander'. Computer and Video Games. Retrieved 2009-06-26.
  14. ^Guttridge, Luke (2009-05-12). 'Sucker Punch are inFamous'. Play.tm. Archived from the original on 2009-08-13. Retrieved 2009-06-26.
  15. ^'inFamous - Behind The Scenes: The Graphic Cutscenes'. Sony Computer Entertainment Europe. 2009-05-27. Archived from the original(Flash) on 2009-06-25. Retrieved 2009-06-27.
  16. ^ abcdefgGraft, Kris (2009-06-26). 'Interview: The Meticulous Pacing Of Infamous'. Gamasutra. Retrieved 2009-06-26.
  17. ^'Infamous Developer Interview'. Sony Computer Entertainment. 2009-05-13. Retrieved 2009-06-26.
  18. ^ abcRoper, Chris (2008-07-15). 'E3 2008: inFamous Q&A'. IGN. Retrieved 2008-07-15.
  19. ^'IGN: Infamous Grants Uncharted 2 Beta Access'. Ps3.ign.com. Retrieved 2009-06-15.
  20. ^'Uncharted 2 to Include Multiplayer, Beta Starts June 3rd - PlayStation.Blog'. Blog.us.playstation.com. 2009-04-27. Retrieved 2009-06-15.
  21. ^Yoon, Andrew (2009-04-09). 'Get Gigawatts or go Home: inFamous pre-order bonuses detailed'. Playstation.joystiq.com. Retrieved 2009-06-15.
  22. ^ ab'inFAMOUS Comes to PlayStation Home, Far Cry 2 Game Launching Support + Tons More!'. Sony Computer Entertainment America. 2009-07-01. Retrieved 2009-08-08.
  23. ^'Social Environment Design & Development Projects'. Outso. Archived from the original on 2009-10-31.
  24. ^'Not This week but next week on the store: InFAMOUS'. Media Molecule. 2009-07-27. Archived from the original on 2009-07-29. Retrieved 2009-08-05.
  25. ^'Uncharted 2 PlayStation heroes skin pack dlc'. SCEA. 2010-01-22. Retrieved 2010-01-22.
  26. ^Fahey, Mike. 'Street Fighter X Tekken Comes to the PlayStation Vita with an Infamous Addition'. Kotaku. Archived from the original on 2012-10-17. Retrieved 2011-06-07.
  27. ^Cardona, Christian (August 6, 2012). 'Never Stop Playing With PlayStation Collections'. PlayStation.Blog. Sony Computer Entertainment America. Archived from the original on November 5, 2012. Retrieved 2012-08-06.
  28. ^ abcde'Interview with inFAMOUS composer Amon Tobin'. Music4Games. 2009-06-23. Retrieved 2009-06-26.[dead link]
  29. ^Kohler, Chris (2009-06-10). 'Game Life Video: The Making of inFamous' Innovative Soundtrack'(Flash video). Wired. Retrieved 2009-07-03.
  30. ^Rubenstein, Jeff (2009-04-29). 'The Latest inFAMOUS Video - 'Power Trip''. Sony Computer Entertainment America. Retrieved 2009-07-03.
  31. ^Yoon, Andrew (2009-04-01). 'inFamous soundtrack hitting iTunes in May [Update]'. Joystiq. Retrieved 2009-07-03.
  32. ^'inFamous PlayStation 3'. GameRankings. Retrieved 2009-08-25.Italic or bold markup not allowed in: publisher= (help)
  33. ^'inFAMOUS Acclaim'. Metacritic. Retrieved 2009-08-05.
  34. ^ abNguyen, Thierry (2009-05-20). 'Infamous Review for the PS3 From 1UP.com'. 1UP.com. Retrieved 2009-05-20.[permanent dead link]
  35. ^'Review: inFAMOUS'. Edge Magazine. Archived from the original on 2011-08-02. Retrieved 2009-07-19.Italic or bold markup not allowed in: publisher= (help)
  36. ^ abcdefgBramwell, Tom (2009-05-20). 'inFamous Review'. Eurogamer. Retrieved 2009-05-29.
  37. ^'inFamous Review'. GameInformer. July 2009. Retrieved 2009-05-20.Italic or bold markup not allowed in: publisher= (help)
  38. ^ abMcShea, Tom (2009-05-22). 'inFamous Review for the PlayStation 3'. GameSpot. Retrieved 2009-05-22.
  39. ^ abcd'InFamous Review'. Giant Bomb. 2009-05-22. Retrieved 2009-05-28.Italic or bold markup not allowed in: publisher= (help)
  40. ^ abcdefghiMiller, Greg (2009-05-12). 'Infamous Review'. IGN. Retrieved 2009-07-10.
  41. ^ abcd'inFamous Review - X-Play'. G4TV. 2009-05-27. Retrieved 2009-05-28.Italic or bold markup not allowed in: publisher= (help)
  42. ^Ackerman, Dan (2009-06-17). 'Battle of the suspiciously similar superhero games: Infamous vs. Prototype'. CNet. Retrieved 2009-07-03.Italic or bold markup not allowed in: publisher= (help)
  43. ^Schiesel, Seth (2009-06-24). 'Slaughter on 14th Street: Laying Waste to New York by Pressing a Button'. New York Times. Retrieved 2009-07-03.
  44. ^Cacho, Gieson (2009-07-07). 'Why I liked inFamous better than Prototype'. San Jose Mercury News. Retrieved 2009-07-10.
  45. ^Kuchera, Ben (2009-06-15). 'Prototype review: One thing you can't destroy is yourself'. Ars Technica. Retrieved 2009-07-10.
  46. ^Croshaw, Ben (2009-06-24). 'Zero Punctuation: Prototype'(Flash video). The Escapist. Retrieved 2009-07-03.Italic or bold markup not allowed in: publisher= (help)
  47. ^Croshaw, Ben (2009-07-03). 'Yahtzee's Prototype vs. InFamous Challenge'. The Escapist. Retrieved 2009-07-03.Italic or bold markup not allowed in: publisher= (help)
  48. ^Yoon, Andrew (2009-07-04). 'Happy 4th of July! Here's Alex Mercer with boobs, Cole McGrath in a bikini'. Joystiq. Retrieved 2009-07-04.Italic or bold markup not allowed in: publisher= (help)
  49. ^Analyst: Prototype to Beat Infamous Sales by 90 Percent, But Not on PS3. Retrieved 2010-12-29.
  50. ^Klepek, Patrick (2009-06-11). 'Analysis: May 2009 NPD Software Sales – UFC Dominates, But Where's Punch-Out!!?'. G4TV. Retrieved 2009-06-11.Italic or bold markup not allowed in: publisher= (help)[dead link]
  51. ^Faylor, Chris (2009-07-16). 'June NPD Sales: Prototype Tops Another Slow Month'. Shacknews. Retrieved 2009-07-16.Italic or bold markup not allowed in: publisher= (help)
  52. ^Juba, Joe (June 4, 2010). 'July Cover Revealed: Infamous 2'. Game Informer. Archived from the original on June 6, 2010. Retrieved August 3, 2015.
  53. ^The Top 25 PlayStation 3 Games. UK.PS3.IGN.com. Retrieved 2010-12-29.

External links[edit]

  • Official website (archived from the original)
  • Infamous at Sucker Punch Productions
  • Infamous at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Infamous_(video_game)&oldid=917177416'
(Redirected from Infamous (video game series))
Infamous
Genre(s)Action-adventure, platformer
Developer(s)Sucker Punch Productions
Publisher(s)Sony Computer Entertainment
DC Comics(comics)
Platform(s)PlayStation 3, PlayStation 4
First releaseInfamous
May 26, 2009
Latest releaseInfamous First Light
August 26, 2014

Infamous (stylized as inFAMOUS) is a series of action-adventureplatformervideo games developed by Sucker Punch Productions and published by Sony Computer Entertainment exclusively for PlayStation 3 and PlayStation 4 video game consoles. The series follows the adventures of Cole MacGrath, Delsin Rowe and Abigail 'Fetch' Walker, super-powered 'Conduits' who must decide their own destinies of becoming either good or evil. The series includes Infamous, its sequel Infamous 2, the non-canon downloadable game called Infamous: Festival of Blood, the DC Comics comic book series of the same name, the third main entry for PlayStation 4 called Infamous Second Son and a stand-alone expansion Infamous First Light.

Play Infamous Online Game

  • 3Games
    • 3.2Infamous 2 (2011)
    • 3.3Infamous Second Son (2014)
    • 3.4Web browser games
  • 4Collection
  • 5Other media
  • 6Characters
    • 6.13Villains

Setting[edit]

The series takes place in the present-day United States with real and alternate versions of real cities; such as the setting of the first game, Empire City, which resembles New York City; and the setting of the second game, New Marais, which resembles New Orleans (Infamous: Festival of Blood also takes place in this city). Washington, D.C. is occasionally mentioned, and the third game takes place in real-life Seattle. It also features real-life U.S. government agencies such as the FBI, NSA and DARPA,[1] along with agencies fabricated for the series, such as the DUP (Department of Unified Protection), an agency with the sole purpose of stopping conduits, now labeled 'bio-terrorists', from causing mass destruction similar to what was caused by Cole MacGrath.

Gameplay[edit]

Gameplay in the Infamous series is primarily an action-adventurethird-person viewplatformer type across an open world environment. In the first two games and the spin-offs, the player controls Cole MacGrath, and in the third game, Delsin Rowe, Abigail 'Fetch' Walker, as they freely roam around the city, fighting crime or creating havoc along the way. Cole, Delsin, and Fetch can use their parkour skills to jump and climb buildings throughout the city, along with their powers to help them fight enemies. Their powers come from a gauge which depletes whenever they uses various attacks, and refills when they absorb electricity or smoke or neon from nearby electrical objects, such as street lights, and nearby smoke sources, such as vents or burning cars, neon lights.

Morality, or Karma, is a major factor in the gameplay and storyline. The player is able to control the course of the game by having Cole and Delsin use their powers for good or evil. The choice allows the player to have a different mixture of abilities, as both good and evil have their own set of powers. The game also uses a Karma meter which changes based on the main character's actions throughout the game and determines whether he eventually becomes a good or evil character.[2]

Games[edit]

Release timeline
2009Infamous
2010
2011Infamous 2
Infamous: Festival of Blood
2012
2013
2014Infamous Second Son
Infamous First Light


Aggregate review scores
As of September 3, 2016.
GameGameRankingsMetacritic
Infamous86.17%[3]85[4]
Infamous 284.37%[5]83[6]
Infamous: Festival of Blood79.71%[7]78[8]
Infamous Second Son80.57%[9]80[10]
Infamous First Light74.89%[11]73[12]

Infamous (2009)[edit]

Infamous is the first game in the series, released in 2009 to rave reviews by the gaming press.[13] Set in 2009, The game explains the origins of Cole MacGrath, a bike courier, who gained his electrical-based superpowers after surviving a large explosion in Empire City caused by the package he was carrying containing the Ray Sphere. The Ray Sphere is an object of great power as it is able to consume the energy of the people around the user and transfer that energy to the user, making him immensely powerful at the cost of thousands of lives. After the explosion, the city was quarantined by the government causing organized crime groups within the city to seize control of Empire City from the local authorities. The game follows Cole's journey to obtain the Ray Sphere in order to escape from the quarantine as part of a deal he made with an FBI agent during his failed escape attempt at the start of the game. Cole eventually obtains the Ray Sphere and the player is given the choice to either destroy it or use it. Regardless of the choice, Cole will eventually come face to face with Kessler, the leader of The First Sons, the organized crime group in the city who had seized control of the city after the quarantine. Kessler duels Cole in a battle to the death and it is eventually revealed after Kessler is mortally wounded that he is in reality a version of Cole from the future of an alternate timeline. Kessler reveals his motive for the events throughout the game telling Cole that he was preparing Cole for an eventual battle against an entity known as 'The Beast' who had destroyed Kessler's world. He had set the events of the game into motion by ordering the construction of the Ray Sphere as well as passing it to Cole for him to cause the explosion. The game ends when Kessler dies and Cole proclaims, 'When the time comes, I will be ready.'[14]

Infamous 2 (2011)[edit]

Infamous 2 is the second game in the series, released in June 2011 as a followup to the first game's story, taking place a month afterwards. The game follows the adventure of Cole once again as he escapes to the city of New Marais after the events of the first game to prepare himself for the eventual battle with 'The Beast' (a powerful being that obliterated Empire City and much of the Eastern Seaboard of the U.S). New Marais was the location for the construction of the Ray Sphere and where Cole believes he will find more answers to the events of the first game. However, the city has been taken over by the Militia, who are controlled by an influential industrialist, while the city is being rampaged by beings known as the corrupted who became mutated by the leader of the Militia. The Militia's goal is to keep anything mutated or with super powers out of the city which unfortunately includes Cole. Thus he must traverse the city fighting against both the Militia and the Corrupted to learn more about Kessler, the Ray Sphere and 'The Beast'.[1][15]

Infamous: Festival of Blood (2011)[edit]

Infamous: Festival of Blood is a downloadable side story for Infamous 2. It takes place sometime during the story of the main game, but never tells the player exactly when. Zeke is telling the story of what happened to Cole MacGrath during Pyre Night to an attractive woman while sitting in a bar. Cole goes underneath St. Ignatius' Cathedral and is bitten by a vampire, and only has til morning to kill the vampire that bit him, Bloody Mary, or he'll be her slave forever. The game takes place all during the night, and introduces new elements, like flight, into the game. User generated content (UGC) remains, but UGC from Infamous 2 and vice versa cannot be accessed. The Karma System was replaced by a blood meter, which fills as Cole drinks blood from civilians or stake vampires. It was originally rated mature by the ESRB for its copious amounts of blood, which was eventually trimmed down to a minimum, giving it a teen rating. It came out on October 25, 2011 and was the best selling PlayStation Network game, until Journey launched.

Infamous Second Son (2014)[edit]

Infamous Second Son was released on March 21, 2014, based 7 years after the events of the second installment, in 2016. This focuses on a new character, Delsin Rowe, who is a graffiti artist and we follow him with his power of absorbing power from other prime conduits. After his initial meeting with Henry 'Hank' Daughtry early in the story, he absorbs Hank's power which is smoke and fire. After another prime conduit, Augustine, starts killing the residents of Delsin's hometown, he and his brother Reggie go to Seattle to find Augustine, absorb her concrete power, and save the Akomish back home.

Infamous First Light (2014)[edit]

Infamous First Light is a prequel to Second Son. The game takes place in 2014, two years before the events of Second Son and follows the story of Abigail 'Fetch' Walker and her neon powers. Fetch had an accident with her powers that changed her life, hating drug dealer Shane for tricking her. Due to that, she was incarcerated in Curdun Cay Station and trained by Brooke Augustine so that she could 'Learn how to control them'. While practicing she escapes and ventures off, hunting Shane.

Web browser games[edit]

Infamous: Precinct Assault (2009)[edit]

Infamous: Precinct Assault is a browser Flash game. It was released in 2009 to promote the first game in the series, Infamous. The game is a 2D side-scrolling platformer video game played from a third person perspective. Unlike the main games, players must choose whether they want to use their powers for bad or for good before the game starts. The game consists of three levels.[16]

Infamous: Anarchy (2011)[edit]

Infamous: Anarchy is a spin-off game on Facebook, released along with Infamous 2. The game allows players to make a custom avatar, build their own city, help friends expand their cities, fight enemy players, and others. The game has since been updated with more features such as screenshot taking and competition among players. When players reach an unknown criteria, they are rewarded with a code that can be used to unlock additional items in Infamous 2.

Collection[edit]

Infamous Collection (2012)[edit]

Infamous Collection
Developer(s)Sucker Punch Productions
Publisher(s)Sony Computer Entertainment
SeriesInfamous
Platform(s)PlayStation 3
Release
  • NA: August 28, 2012
Genre(s)Action-adventure
Mode(s)Single-player

The Infamous Collection is a collection of Infamous, Infamous 2, and Infamous: Festival of Blood, bundled together as part of Sony's line of PlayStation Collections for the PlayStation 3. The collection, along with the God of War Saga and the Ratchet & Clank Collection, were the first releases in Sony's line, being released on August 28, 2012 in North America. The games feature the same features as their original releases. In addition to the games, the collection features bonus content, including extra missions, and additional character costumes, power ups and weapon styles.[17][18]

Other media[edit]

Comics[edit]

The Infamous comic is a one-part comic released in March 2011 and was published by DC Comics in association with Sucker Punch to coincide with the release of the second game in 2011. The comics take place in between the events of the first and the second game showing how Cole escapes from Empire City to New Marais. The comic series was written by William Harms and drawn by Eric Nguyen, and also includes covers drawn by Doug Mahnke.[19]

Film[edit]

On July 25, 2009 it was announced that Sony had chosen screenwriter Sheldon Turner to adapt Infamous into a feature film in a seven figure deal. Brothers Ari and Avi Arad will produce, and Sony executives Matt Tolmach and Jonathan Kadin are handling for the studio.[20] Turner told The Hollywood Reporter he was excited that the game had a 'big idea and a character arc,' which he believed was 'the future of gaming.'[20] He believed the game was essentially 'a love ballad to the underachiever'.

Graphic novels[edit]

Infamous: Post Blast is a graphic novel that was released on IGN depicting the events that lead up to the events of Infamous. There currently are four comics, each focusing on both Cole MacGrath and John White. The story of the comics take place between the Introduction and First Glimpse.

Characters[edit]

Cole MacGrath[edit]

  • Voice actor: Jason Cottle (Infamous), Eric Ladin (all other appearances)

Cole was a bike messenger who was delivering a package for someone to somewhere in the Historic District of Empire City. In the midst of his delivery however, his package exploded, destroying part of the island and killing thousands. However, this event resulted in Cole gaining power over electricity.

Cole has appeared in several other games outside the Infamous series, including a downloadable skin as part of the PlayStation Hero Pack for Uncharted 2: Among Thieves along with Zeke, as well as a costume for LittleBigPlanet. He is a playable character in the PlayStation 3 and PlayStation Vita versions of Street Fighter X Tekken, and as both his good and evil forms in PlayStation All-Stars Battle Royale.

Zeke Jedediah Dunbar[edit]

  • Voice actor: Caleb Moody

Cole MacGrath's best friend, and his most trustworthy companion both before and after The Blast in Empire City. He helps Cole in various ways using his knowledge in electrical engineering, providing some back up with his pistol, and most importantly, providing spiritual support for Cole as his only friend after the Empire City Quarantine, for better or for worse.

Trish Dailey[edit]

  • Voice actor: October Moore

Cole MacGrath's girlfriend, who lived and worked in Empire City as a nurse prior to The Blast. As she met with Cole there, the local pirate broadcaster, 'Voice of Survival', began to blame Cole for being 'the terrorist' and the cause of the Blast. Trish then immediately lost faith in Cole, believing him to be responsible for her sister's death, walking away and ended their relationship. Depending on the player's choices, Trish will either rekindle her romance with Cole or distance herself more. Trish is later killed by Kessler, who is Cole's alternate future self, to turn Cole into a weapon with nothing to lose.

Warden Harms[edit]

  • Voice actor: John Patrick Lowrie

Warden Harms is a prison warden operating in Empire City post-quarantine. His specific post being the Eagle Point Penitentiary, as he refers to it being his station during a Good Side Mission. He sends Cole MacGrath on a few of the Good Side Missions in the Warren, in which he continuously praises Cole for his work. Being the warden of the Warren Jail would presumably make him the officer in charge of the 43rd Precinct, who are the police in charge of the Warren.

Moya Jones[edit]

  • Voice actor: Kimberli Colbourne

When the DARPA collaborated with the First Sons by funding the Ray Sphere, Moya Jones worked directly with Kessler and, as an alliance with the DARPA and the First Sons, during the Ray Sphere development.

Roger Miller[edit]

  • Voice actor: David Frederick White

Roger Miller is an engineer and friend of Trish Dailey in Empire City. After the Blast in Empire City, Roger did his best to keep things running, but was eventually captured by the Dust Men.

Lou Purgon[edit]

  • Voice actor: Mark Lund

Lou Purgon is an engineer and friend of Roger Miller in Empire City. After the Blast in Empire City, Lou did his best to keep things running, but was eventually captured by the Reapers.

Sebastian Wolfe[edit]

  • Voice actor: Michael Ensign

Sebastian Wolfe was a scientist who specialized in Ray Field energy research. He resided and worked in New Marais. He was enlisted into the First Sons by Kessler, leader of the organization and, for a time, his friend, to lead the project and development of the device known as the Ray Sphere. Under the supervision of Joseph Bertrand, Wolfe worked extensively on the prototype while also running tests with it. He would also research Blast Cores and stockpiled Rayacite, fragments of radiated earth that were created after a Ray Sphere test. Wolfe also heard many of Kessler's predictions at this time including the harrowing warning of The Beast and the destruction he would bring.

Once Wolfe learned of Kessler's true intentions for the device and the cost to human life, he made contact with the NSA, and began working with two of their agents, Lucy Kuo and John White, with the intention to bring down Kessler and the First Sons. He kept in touch with Lucy Kuo via carrier pigeons, and also through radio and telephone communications with both her and John. During these conversations, he was able to inform the two agents about the First Sons and their agenda. When he was told that Kessler had requested the Ray Sphere be sent to Empire City, his fear of what the device could do made him decide that it was time for the NSA to extract him, but Agent John White rejected his request, stating that it was too late to drop the case against the First Sons.

Raymond Wolfe[edit]

Infamous Online Game

  • Voice actor: unknown

Raymond Wolfe was the brother of Sebastian Wolfe. He appeared in the Cole's Legacy DLC of inFAMOUS: Second Son. He was the one who informed Delsin Rowe about Cole MacGrath and his actions.

Bloody Mary[edit]

  • Voice actor: April Stewart

Mary was formerly a human governess, and she was great with children. Unfortunately, she caught smallpox from one of the children in her care. Mary became bedridden and was near death. Marco, a vampire who secretly admired Mary, decided she was too beautiful to die, and he converted her into a vampire. Mary was grateful to Marco and later fell in love with him, always staying at his side.

The two traveled across Europe, killing many innocent people and draining their blood. Father Ignatius, the priest who was with Mary while she was on her deathbed, never gave up hope in her humanity. Ignatius believed that killing Marco would turn Mary back into a human. Ignatius killed Marco, not realizing that doing so could undo Mary's conversion only on the first night of vampirism. With Marco dead, Mary flew into a rage and killed everyone in sight.

Shane[edit]

  • Voice actor: Travis Willingham

Shane was a small time drug lord working out of the Docks of Seattle and was embroiled in a losing war against the City's topmost gang the Akurans.

Cat[edit]

  • Voice actor: Erin Cummings

Cat entered the same bar Zeke was in and ordered a beer. When Zeke overheard this, he told the barman to make it two. Cat stated to him that she is perfectly capable of buying her own beer which prompts Zeke to reply 'Good, glad to hear it, you can get the next round,' making her laugh.

Zeke noted that she is not from town and Cat asked him what would make him say that. He told her that of course he would recognize such a beautiful pair 'eyes.' Aware of what he was truly talking about, she told him he would notice if he was not busy reading his 'kiddie book.' Zeke reassured her that it is not a kiddie book but important research. As she attempted to leave Zeke mentioned that his friend Cole also makes fun of the comic. Cat formed a bond with Zeke after learning of Zeke's closeness to Cole and let him tell the story of how he saved Cole from eternal damnation, the story of the Festival of Blood at Pyre Night.

Villains[edit]

Sasha[edit]

  • Voice actor: Jessica Straus

The former lover of Kessler. She is the leader of the Reapers faction in Empire City and is one of the few people whose conduit powers had developed before the blast. Like Kessler, she was working with the First Sons, and was a specialist researching mind-control techniques. For a time, John White was assigned to work with Sasha when he was undercover within the organization. In Post-Blast, she is the leader of the Reapers who dominate the Neon District.

Alden Tate[edit]

  • Voice actor: Jason Cottle

Alden was the heir to the First Sons, but was deposed along with his father Richard Tate by Kessler, and sent into exile. Alden was cast out into the streets as a young boy, where he enhanced his own superpowers. He survived and developed his abilities, always living in fear and cursing Kessler for taking away his birthright. After the activation of the Ray Sphere, his psychic abilities are greatly enhanced, granting him exceptionally powerful telekinetic abilities.

John White/The Beast[edit]

  • Voice actor: Phil LaMarr

An undercover agent working for the National Security Agency, and was given the assignment to investigate the First Sons, along with Lucy Kuo and their inside associate, Sebastian Wolfe. Though, he was nearly successful in his time undercover, he was ripped apart and pulled into a vortex during a freak accident with one of the First Sons' inventions, namely the Ray Sphere. After some time, his sub-consciousness awoke, and was reborn as 'The Beast', a Conduit with immense power. According to the vision shown to Cole by Kessler at his moment of death, 'The Beast' was responsible for the destruction of his timeline.

Cole MacGrath/Kessler[edit]

  • Voice actor: Sam A. Mowry

A version of Cole MacGrath from an alternate timeline who returned to his past to save his former self from a desolate future that destroyed most of humanity. Usurping control of the mentalist faction known as the First Sons, Kessler would later use its assets to accelerate the chain of events that lead to his conception. Possessing double the power of his past self, Kessler was a very powerful Conduit, capable of manipulating electricity and several other abilities. A Kessler skin is available as downloadable content in Infamous 2.

Joseph Bertrand III[edit]

  • Voice actor:Graham McTavish

Very little is known about Bertrand's early life, beyond his deeply-held religious beliefs and the equally intense belief he had in his own destiny. He is established as one of New Marais' native citizens, and one of Wolfe's dead drops mentions that, as a child, he played in the caverns beneath the city before they were taken over by the First Sons. His family line apparently had considerable standing in New Marais during its history, with one of his ancestors, Robert Bertrand, a Confederate General who died in the defense of an earlier incarnation of Fort St. Phillipe.

Betty[edit]

  • Voice actor: Karen Austin

Betty is member of the Akomish tribe and a caring friend of Reggie and Delsin Rowe in InFamous: Second Son. She also acts like a surrogate mother to them.

Rosco Laroche[edit]

  • Voice actor: Jim Meskimen

Rosco Laroche is the leader of the Rebels, a faction opposing Joseph Bertrand's Militia in New Marais, who operate out of Ascension Parish, as well as Fort Philippe and Flood Town.

Brandon Carey[edit]

  • Voice actor: Tim Gouran

Brandon Carey lived and worked in Empire City. He was a qualified electrician, but was also one of Moya Jones contacts in the city. Brandon was happily married to Lynnae Carey. After the Empire City Blast, the Reapers were attempting to abduct Brandon when his wife, Lynnae, tried to stop them. As she distracted them, her husband ran away, infuriating the Reapers so much that they murdered her. Brandon, unaware of his wife's death, runs and hides in the sewers, jamming the gate leading to the substation.

Reggie Rowe[edit]

  • Voice actor: Travis Willingham

Reggie Rowe was Delsin's older brother and Sheriff of Salmon Bay, where the Akomish tribe lives. He acted as a moral compass for Delsin, and frequently arrested and presumably bailed him for misdemeanor vandalism with his artwork. He has shown some distaste for his brother's newfound abilities, but still loves and acknowledges his brother as a human being. Nevertheless, he does not show this consideration to other Conduits, namely Abigail Walker, and continues to see them as 'Bioterrorists'.

Brent Walker[edit]

  • Voice actor: David Stanbra

Brent Walker was the older brother of Abigail Walker. When Abigail got her neon powers and accidentally hurt a classmate, her parents called the DUP. Brent endlessly tried to convince them not to, but to no success. Shortly before the DUP arrived, Brent ran away from home with his little sister. Brent and Abigail soon were introduced to drugs and became addicted.

Living on the streets, Brent eventually quit his addiction and started doing illegal jobs in order to provide for him and Abigail. One day, Brent came home with a couple of missing teeth and a bruised face, which made Abigail shape up and start to look for work as well, making her also quit her addiction. During their time on the streets, Brent meets Shane, a small-time drug lord and mob boss involved in Seattle's drug wars, and begins working for him.

Lucy Kuo[edit]

  • Voice actor: Dawn Olivieri

An undercover agent working for the NSA to investigate the organization known as the First Sons, stationed at New Marais while working with an inside man, Dr. Sebastian Wolfe. Afterwards, experimentation performed on her turned Kuo into a Conduit, able to manipulate ice and fly. As all of them contemplate on a decision, Kuo, fearful of death, decides to side with John's plan, mentioning that it's the only way anyone will live through the plague. This leads Cole to say 'I never thought Kuo would lose her nerve and become selfish.' If one chooses to go through with the good ending (Cole decides to use the Ray Field Inhibitor), then will Kuo attempt to steal it before they can utilize it. Stopped on her attempt, Kuo angrily remarks that they will all regret their decision, right before leaving the area. She then meets up with John in order to assist him in his plan. At the end however, she admits that Cole made the right decision and she was just scared to die, and encourages Cole to use the Ray Field. If one chooses the evil ending, then Cole will work with Kuo to destroy the RFI.

Nix[edit]

  • Voice actor: Nika Futterman

One of New Marais's native citizens, and is against the Militia due to Bertrand killing her family. She is described to be uncaring and cold, often preferring more destructive methods. She represents the evil side of Cole MacGrath's Karma and is a Conduit of oil/napalm and fire, able to manipulate the two elements to her will. She can be considered the opposite of Lucy Kuo. At the end Cole is given two choices for the ending: good and bad. If Cole chooses the evil ending at the end of the game, Nix steals the device so it can still be used. Cole then must hunt her down and kill Nix, her last words being if everyone is special then no one is. If he chooses the good ending, then, despite a subtle uproar among the team, Cole will decide to go through with the plan regarding the RFI, and asked Zeke if he could help fix it, right after he nearly smashed the device. After a failed attempt to steal the device, Kuo leaves the roof. After this, Nix listened to Zeke's plan for the Beast's advent. Nix sacrifices herself to delay the beast from reaching Cole so he can use the Ray Field Inhibitor.

Brooke Augustine[edit]

  • Voice actor:Christine Dunford

Not much is known of Brooke's early life. She is believed to be unmarried and at some point joined the military. Prior to having her powers activated, she had no idea that she was a Conduit.

Delsin Rowe[edit]

  • Voice actor: Troy Baker (voice and motion/facial capture)

Similar to the original Infamous, Delsin starts-off as a regular 24-year-old human until a life-changing event happens. Having saved a bio-terrorist prisoner from a crashed armored transport, he gains his abilities by accidentally absorbing the powers of the prisoner. Since the DUP's main aim is to prevent events similar to the catastrophic rampage of the Beast from happening again, Delsin is one of their targets. However, he is willing to put up a fight.

Delsin is considered an extremely powerful Conduit, since he can absorb the powers of other Conduits. His arsenal of abilities begins with smoke, then expands to neon, video (virtual reality), and concrete. He picked up a chain that works like Cole's amp did in Infamous 2. Delsin is confident and believed he was destined for greatness, although that eluded him until he gained his powers.

Abigail 'Fetch' Walker[edit]

  • Voice actor: Laura Bailey

Fetch is a Conduit with a control over neon. A headstrong, independent girl, she first met Delsin when he tracked her down to a warehouse. She's traveled, fought, and in the end, helped defeat Brooke Augustine with him. She escaped Curdun Cay with Hank and Eugene on the day of the transport.

Fetch is a strong conduit, and the original user of the Neon power. She uses a series of long-range neon blasts and neon-charged punches and kicks to defeat her enemies. On a side note, she can focus her energy to leave a neon imprint on any surface, enabling the creation of Neon Graffiti.

Celia Penderghast[edit]

Famous Online Gamers

  • Voice actor: Cassandra Lee Morris

Celia Penderghast is a Conduit that has the power to manipulate and control paper.

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Following the death of her parents during the events in New Marais, a young Celia encountered Brooke Augustine, another Conduit and member of the military. However, upon reaching Augustine's battalion, Celia found herself imprisoned by her friend, who, in doing so, avoided being persecuted by the military and secured the government's trust.

Locked up in Curdun Cay, Celia spent seven years within its walls; despite her imprisonment by Augustine, she came to see the head of the Department of Unified Protection as a parental figure and became her most trusted agent.

Henry 'Hank' Daughtry[edit]

  • Voice actor: David Stanbra

Infamous

Hank was a petty criminal who was in jail multiple times, always achieving escape, and fathering a daughter under unknown circumstances. When his Smoke powers activated, he was unstoppable, and committed even more crimes until the Department of Unified Protection caught up with him. He was taken to Curdun Cay, a conduit prison where he was experimented on under the orders of Brooke Augustine.

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The restraints he was forced to wear to keep him from using his powers made it impossible for him to feed, dress or even clean himself effectively stripping him of all of his dignity. When he was being transported into military custody, he smuggled in a paper clip which he used to initiate his escape, unaware that it was part of a grander plan by Augustine.

Eugene Sims[edit]

  • Voice actor: Alex Walsh

Eugene was a shy nerd and the son of a US congresswoman from Delaware. Frequently bullied at school, and with no real control in his life, Eugene retreated into one of his favorite games, Heaven's Hellfire.

There, he found solace as he could summon angels to protect the weak and demons to punish the bullies. But one day, only a year after the RFI blast, a bully pushed Eugene too far, causing his powers to awaken and create a giant demon which attacked the people around him.

After the incident, he was quickly tracked down by the Department of Unified Protection, led by Brooke Augustine and locked away in Curdun Cay for six years. During that time, Augustine took advantage of his powers to create holographic foes to teach other Conduits how to fight, all the while taking steps to prevent Eugene's constructs from saving him.

References[edit]

  1. ^ abJoe Juba (June 4, 2010). 'July Cover Revealed: Infamous 2'. Game Informer. Retrieved May 30, 2010.
  2. ^'inFamous: Something Stirring'. Game Informer. GameStop: 40–49. July 2008.
  3. ^'Infamous Reviews'. GameRankings. Retrieved April 5, 2013.
  4. ^'Infamous Reviews'. Metacritic. Retrieved April 5, 2013.
  5. ^'Infamous 2 Reviews'. GameRankings. Retrieved April 5, 2016.
  6. ^'Infamous 2 Reviews'. Metacritic. Retrieved April 5, 2013.
  7. ^'Infamous: Festival of Blood Reviews'. GameRankings. Retrieved April 5, 2016.
  8. ^'Infamous: Festival of Blood Reviews'. Metacritic. Retrieved April 5, 2016.
  9. ^'Infamous Second Son Reviews'. GameRankings. Retrieved April 5, 2013.
  10. ^'Infamous Second Son Reviews'. Metacritic. Retrieved April 5, 2016.
  11. ^'Infamous First Light Reviews'. GameRankings. Retrieved April 5, 2016.
  12. ^'Infamous First Light Reviews'. Metacritic. Retrieved April 5, 2013.
  13. ^'inFAMOUS Acclaim'. Metacritic. p. 1. Retrieved 2009-08-05.
  14. ^Sucker Punch Productions (2010-05-26). Infamous. PlayStation 3. Sony Computer Entertainment.
  15. ^Faylor, Chris (2010-06-04). 'inFamous 2 Confirmed'. Shacknews. Retrieved 2010-06-04.
  16. ^'inFAMOUS: Precinct Assault'. MobyGames. Retrieved 12 June 2012.
  17. ^Cardona, Christian (August 6, 2012). 'Never Stop Playing With PlayStation Collections'. PlayStation.Blog. Sony Computer Entertainment America. Archived from the original on November 20, 2012. Retrieved 2012-08-06.
  18. ^Cardona, Cristian (August 28, 2012). 'PlayStation Collections Available at Retail Today: God of War, inFAMOUS, Ratchet & Clank'. PlayStation.Blog. Sony Computer Entertainment America. Archived from the original on December 13, 2012. Retrieved 2012-08-29.
  19. ^Mike Fahey (December 20, 2010). 'inFamous Gets The Comic Book Series It So Richly Deserves'. Kotaku. Gawker Media. Retrieved December 19, 2010.
  20. ^ abFernandez, Jay A. (2009-07-29). 'Scribe takes ride with 'inFAMOUS''. The Hollywood Reporter. pp. 1, 10. Archived from the original on January 9, 2010. Retrieved 2013-05-02.

External links[edit]

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